About Me

I received my Bachelor’s Degree from Harvard University (in Visual & Environmental Studies), my Master’s of Education and Teaching from the University of Hawai’i at Manoa (with teaching credentials in middle and high school English and Social Studies), and my Doctor of Philosophy in Education from the University of California, Los Angeles.

I have experience teaching (and learning from) pre-K through university students in afterschool programs, museum settings, public schools, and universities.

In April 2021, I received the Jan Hawkins Early Career Award from the American Educational Research Association.

In 2022, I published my first book: a graphic novel entitled Power On! (MIT Press). It was listed by Social Justice Books as a “Favorite New Book of 2022” and made the 2023 Texas Maverick Graphic Novels Reading List!

I am available for speaking engagements, and have been invited to speak at a range of events, including the 2021 Computer Science Teachers Association Conference (closing keynote), National Academy of Sciences Webinar Series (invited panelist), San Francisco Unified School District (invited speaker, Inclusive STEM+CS Summit (invited keynote), etc.

Jean Ryoo’s CV

Selected Publications

New book – PUBLISHED April 2022 – MIT PRESS

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Power On! is an original graphic novel inspired by young people whose views deserve to be heard – yet who too often find that the technology they use each and every day promotes practices that keep them marginalized without a seat at the table.

Informed by decades of educational research and young reader feedback about learning computing, Power On! brings to life the ethical complexities of technology and why young readers need the knowledge to be critical creators of technology, not merely users who are shaped and controlled by it.


Praise for the book:

What a cool concept: This new graphic novel follows four friends who use computer science to make the tech world—and the world more broadly—a fairer, more equitable place. Make sure to share it with a young person in your life.

Melinda French Gates, https://twitter.com/melindagates/status/1536741806754373633

“A meaningful, student-centered look at the impact of student voice. I encourage computer science teachers of all grade levels to read this and share with their students.”
Jake Baskin, Executive Director, Computer Science Teachers Association

“A must-read for every educator working to make the pressing issues of technology and harm legible to kids.”
Safiya Noble, Associate Professor, UCLA, Author of Algorithms of Oppression

Power On! is a beautifully written and illustrated tool for engaging learners in critical issues related to equity, justice, and computer science education, and empowering young people to be the leaders of our future.
Allison Scott, CEO, Kapor Center

Learn more and download free educator resources at www.poweronbook.com

Peer-Reviewed Articles & Conference Papers

Ryoo, J.J., and Tsui, K. (2023). Defining a “Computer Science Person” and the Pedagogical Practices Supporting Positive Identification for Minoritized Youth. SIGCSE Conference. Toronto, Canada. DOI: 10.1145/3545945.3569794

Wei, W., & Ryoo, J.J. (2023). Centering Minoritized Students’ Perspectives: What Makes CS Learning Consequential. SIGCSE Conference. Toronto, Canada. DOI: 10.1145/3545945.3569878

Ryoo, J.J., Morris, A., & Margolis, J. (2021). “What happens to the Raspado man in a cash-free society?”: Teaching and Learning Socially Responsible Computing. ACM Transactions on Computing Education, 21(4). Special Issue on Justice-Centered Computing Education, DOI: 10.1145/3453653.

Lachney, M., Ryoo, J.J., Santo, R. (2021). Introduction to the special section on justice-centered computing education, part 1. ACM Transactions on Computing Education, 21(4). Special Issue on Justice-Centered Computing Education, DOI: 10.1145/3477981.

Flapan, J., Ryoo, J.J., Hadad, R., & Knudson, J. (2021). Preparing school leaders to advance equity in computer science education. Journal of Computer Science Integration, 4(1). DOI: 10.26716/jcsi.2021.10.8.33.

Ryoo, J.J., Tanksley, T., Estrada, C. & Margolis, J. (2020). Take space, make space: How students use computer science to disrupt and resist marginalization in schools. Computer Science Education, DOI: 10.1080/08993408.2020.1805284.

Goode, J., Ivey, A., RunningHawk Johnson, S., Ryoo, J.J., and Ong, C. (2020). Rac(e)ing to computer science for all: How teachers talk and learn about equity in professional development. Computer Science Education. DOI: 10.1080/08993408.2020.1804772

Ryoo, J.J. & Tsui, K. (2020, March). What makes a “computer science person”? Minoritized students’ sense of identity in APCSP classrooms. RESPECT Conference, Portland, OR.

Flapan, J., Ryoo, J.J., & Hadad, R. (2020, March). Building systemic capacity to scale and sustain equity in computer science: A comprehensive model of professional learning for teachers, counselors, and administrators. RESPECT Conference, Portland, OR. [Winner of “Best of RESPECT” award]

Ryoo, J.J. (2019). Pedagogy that Supports Computer Science for All. ACM Transactions on Computing Education, 19(4).

Ryoo, JJ. & Kekelis, L. (2018). Reframing “Failure” in Making: The value of play, social relationships, and Ownership. Journal of Youth Development, 13(4), 49-67.

Ryoo, J.J. & Calabrese Barton, A. (2018). Equity in STEM-rich Making: Pedagogies and Designs: A special symposium of Equity and Excellence in Education. Equity & Excellence in Education, 51(1), 3-6.

Bevan, B., Ryoo, J.J., Petrich, M., Wilkinson, K., Vanderwerff, A. (2018, July). Making Deeper Learners: A Tinkering Learning Dimensions Framework. Connected Science Learning.

Kekelis, L., Ryoo, J.J., & McLeod, E. (2017). Making and mentors: What it takes to make both better together. After School Matters, 26, 8-17.

Margolis, J., Goode, J., & Ryoo, J.J. (2017). Seeing Myself Through Someone Else’s Eyes: The Value of In-Classroom Coaching for Computer Science Teaching and Learning. ACM Transactions on Computing Education, 17(2).

Bevan, B., Ryoo, J.J., Shea, M. (2017). What if? Building creative cultures for STEM Making and learning. After School Matters, 25, 1-8.

Ryoo, J.J. & Kekelis, L. (2016). STEM-rich and equitable making: Lessons from a museum-based research-practice partnership. ASTC Dimensions, 45-51.

Ryoo, J.J., Goode, J., & Margolis, J. (2016). It takes a village: Supporting inquiry- and equity-oriented computer science pedagogy through a professional learning community. Computer Science Education, 25(4), 351-370.

Margolis, J., Goode, J., Ryoo, J.J. (2014). Democratizing Computer Science. Educational Leadership, 72(4), 48-53.

Margolis, J., Goode, J., Chapman, G., & Ryoo, J.J. (2014). Broadening participation: That classroom ‘magic.’ Communications of the ACM, 57(7), 1-3.

Book Chapters & Online Publications

Ryoo, J.J. (2019). “Laughter is the best medicine”: Pedagogies of humor and joy that support critical thinking and communicative competence. In E. Manolo (Ed.), Deeper learning, dialogic learning, and critical thinking: Research-based strategies the classroom (pp. 177-192). New York: Routledge.

Ryoo, J.J. (2019). Sandboxes, studios, and ladders: Comparative program structures in out-of-school digital learning organizations. Reclaiming Digital Futures. Susan Crown Exchange and the University of California, Irvine. Retrieved from: https://digitallearningpractices.org/resource/sandboxes-studios-and-ladders-comparative-program-structures-in-out-of-school-digital-learning-organizations/.

Ryoo, J.J. (2019). The space for creativity. Reclaiming Digital Futures. Susan Crown Exchange and the University of California, Irvine. Retrieved from: https://digitallearningpractices.org/resource/the-space-for-creativity/.

Ryoo, J.J. (2019). Not just a flyer: Rethinking youth recruitment into out-of-school making, media, and computing programs. Reclaiming Digital Futures. Susan Crown Exchange and the University of California, Irvine. Retrieved from: https://digitallearningpractices.org/resource/not-just-a-flyer-rethinking-youth-recruitment-into-out-of-school-making-media-and-computing-programs/.

Ryoo, J.J. (2019). Peer-to-peer professional learning around informal digital learning. Reclaiming Digital Futures. Susan Crown Exchange and the University of California, Irvine. Retrieved from: https://digitallearningpractices.org/resource/peer-to-peer-professional-learning-around-informal-digital-learning/.

Bevan, B. & Ryoo, J.J. (2016). How can Making promote equity and excitement in STEM? STEM Teaching Tool, Practice Brief 40.

Ryoo, J. J., Kali, L., & Bevan, B. (2016). Equity-Oriented Pedagogical Strategies and Student Learning in After School Making. In Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education (pp. 49-57). New York, NY: ACM.

Kekelis, L. & Ryoo, J.J. (June 16, 2016). It’s National Making Week: How to support youth in every community. Corwin Connect.

Kali, L. & Ryoo, J.J. (June 14, 2016). Fieldnotes as a Reflection Tool. The Tinkering Studio Sketchpad. 

Kali, L. & Ryoo, J.J. (April 13, 2016). Research + Practice. The Tinkering Studio Sketchpad.

Kekelis, L. & Ryoo, J.J. (April 22, 2015). The other F word: Making sense of failure and nurturing resilience. Corwin Connect.

Research-Practice Partnership Resources

Sexton, S., Ryoo, J.J., Garbrecht, L., & Fall, R. (2020). Dimensions of equity in RPPs – A framework to guide discussions. NNERPP Extra, 2(3), pp. 12-18.

Ryoo, J.J. & Shea, M.V. (2015). Value Mapping: An activity for surfacing power dynamics and diverse perspectives in research-practice collaborations. San Francisco: Research+Practice Collaboratory.

Ryoo, J.J., Choi, M., & McLeod, E. (2015). Building equity in research-practice partnerships. San Francisco: Research+Practice Collaboratory.

Bevan, B., Ryoo, J.J., Forrest, J., & Penuel, W.R. (2015). Enriching and expanding the possibilities: Research-practice partnerships in informal science education. San Francisco: Research+Practice Collaboratory.

Research Projects

“Researching Equity, Access, & Learning in CS Education (REAL-CS)”:

A Focus on Student Voice

Director of Research & Co-Principal Investigator; University of California, Los Angeles

Funded by: the National Science Foundation and Bill & Melinda Gates Foundation

In an effort to keep equity at the center of “Computer Science for All” efforts across the nation, this project seeks to understand the interactions between structural inequalities (access to courses, teachers), belief systems (stereotypes about what type of student can excel in CS), classroom pedagogy, and larger educational policies impacting which students do (and do not) learn computer science. In research-practice partnership with school district leaders, administrators, educators, and students, we are focusing on students’ perspectives about what matters most for their sense of engagement, agency, and identity with computing. This project is taking place in a majority urban, low-income, Latinx school district in California, and in majority African American, rural schools in Mississippi. We hope our work together will amplify students’ voices toward informing efforts to broaden participation in computing.

To learn more, please visit this website.


“Supporting Computer Science Access, Leadership and Equity in California (SCALE-CA)”

Director of Research & Co-Principal Investigator; University of California, Los Angeles

Funded by: the National Science Foundation

Our UCLA Center X Computer Science Equity Project Team was awarded a four-year $2M National Science Foundation grant to create a Networked Improvement Community (NIC) to scale teacher professional development, build the capacity of education leaders for local implementation, and contribute to the research base on expanding equity-minded computer science (CS) teaching and learning opportunities across the state. California is the sixth largest economy in the world and a “majority minority” state with over 60% of its six million public school students identifying as students of color. The state’s size and diversity require a systemic approach to increasing CS opportunities for low-income students, Latinx, African American and Native American students, English language learners, and students with special needs. The focus of this project is to build leadership capacity to ensure that equity is kept at the core of CS education expansion efforts and to ensure those efforts involve interventions that are scalable and sustainable.

To learn more, please visit this website.


“Understanding the CS Equity Impacts of LAUSD’s K-8 Professional Development”

Principal Investigator; University of California, Los Angeles & Los Angeles Unified School District

Funded by: Google CS-ER

Recognizing that computer science (CS) is a form of power woven tightly into the fabric of structural inequalities impacting youth, the Los Angeles Unified School District (LAUSD) has committed to ensuring CS enrollment reflects their majority-minority demographics in this second largest district in the nation, with all students receiving computing instruction by 2025. Despite nearly 3-million dollars’ investment in increasing professional development (PD) offerings and reach through PDs that will remain virtual after the pandemic is over, LAUSD has been unable to study the impacts of their newer CS PDs, especially on the equity perspectives of K-8 educators charged with increasing access to computing education. Building on two decades of partnership, UCLA+LAUSD propose to administer surveys and interviews to understand what K-8 educators: 1) learn related to equity and computing in LAUSD’s PDs; 2) implement after PDs; and 3) find most/least helpful in online PDs.


“Reclaiming Digital Futures”

Associate Researcher; University of California, Irvine

Funded by: The Susan Crown Exchange

This collaborative project brought together researchers and educators/leaders from organizations including AS220 Youth, Beam Center, Digital Harbor Foundation, DreamYard, FreeSpirit Media, the Knowledge House, Western Michigan Center for Arts and Technology, and YOUmedia at Chicago Public Library. Together we sought to create resources that share knowledge and best practices for supporting success in youth-centered digital learning.

I published four briefs for the project, including: “Sandboxes, studios, and ladders: Comparative program structures in out-of-school digital learning organizations,” “The space for creativity,” “Not just a flyer: Rethinking youth recruitment into out-of-school making, media, and computing programs,” and “Peer-to-peer professional learning around informal digital learning.”

To learn more and check out our toolkit, please visit this website.



Associate Researcher; Indiana University School of Education

Funded by: Google

While researchers advance work in understanding various aspects of Makerspaces and the increase of Making in education, there is a lack of robust tools that can be used for research and evaluation of these experiences. This project involves creating suites of tools—including surveys, assessments, and observation protocols—that provide educators, researchers, and program administrators with information to evaluate Maker programs/experiences with youth. The five key target areas of evaluation, based on formal and informal maker educators’ survey and interview data, include: creativity/problem solving, critical thinking, problem solving, attitudinal changes, agency/independence, and involvement in science and engineering practices.

To learn more, please visit this website.


“Research + Practice Collaboratory”

Researcher and Co-Principal Investigator of Exploratorium efforts; Collaboration between the Exploratorium of San Francisco; University of Washington, Seattle; University of Colorado, Boulder; and the Education Development Center

Funded by: the National Science Foundation

Too frequently, educational research is conceived and designed in isolation from teaching practice. Furthermore, communities of research and practice have distinct cultural norms, languages, and routines that can get in the way of productive communication. The Research + Practice Collaboratory experiments with ways to support mutual cultural exchange between these communities, in order to produce new insights and strategies for tackling pressing problems in Science, Technology, Engineering, and Mathematics (STEM) education.

To learn more, please visit this website.


“The California Tinkering Afterschool Network”

Senior Researcher & Director; Collaboration between the Exploratorium of San Francisco, Techbridge of Oakland, Discovery Cube, Community Science Workshop of Fresno, and Environmental Science Workshop of Watsonville

Funded by: the National Science Foundation & S.D. Bechtel, Jr. Foundation

There is growing interest in how Making and Tinkering can support Science, Technology, Engineering, and Mathematics (STEM) learning, especially in afterschool contexts. This project brought together a research-practice partnership seeking to understand what learning looks like for youth historically underrepresented in STEM fields when afterschool Making and Tinkering programs focus on equity-oriented pedagogical practices, and what professional development supports informal educators need to build and sustain such programs. Together, our partnership created a series of resources for educators as well as publications related to our project.

To learn more, please visit this website.

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“Exploring Computer Science Project”

Researcher, Postdoctoral Research Fellow; University of California, Los Angeles

Funded by: the National Science Foundation

The Exploring Computer Science Project is dedicated to democratizing access to computing education for all students. For over a decade, our team has been researching the state of computer science education while developing evidence-based high school computer science curricula and teacher professional development programs. The introductory high school course we created (“Exploring Computer Science”) was first piloted in 6 schools in the Los Angeles Unified School District in 2008. Since then, the course has rapidly expanded to 25 states in the US and Puerto Rico, including the seven largest school districts in the nation.

To learn more, please visit this website.